Hey,Thanks for the info.I've used CaptureScreenshot?, then WWW to apply it to a texture. Works plcfertey in Editor, but when i build to iOS, no luck. My code is:IEnumerator TakeScreenshotAndLoadItIntoTexture?(string filename) {Application.CaptureScreenshot?(filename);/*while(!File.Exists(filename)){debugString = Saving ;yield return null;}*/FileInfo? info = new FileInfo?(filename);if(info == null || info.Exists == false){yield return null;}debugString = Saved ;WWW screenShot = new WWW( file:// + filename);//while(!screenShot.isDone)yield return screenShot;print ( Loading );debugString = Loading ;print( Done + Time.time);previewTexture = screenShot.texture;print (previewTexture.name);print ( Width + previewTexture.width);debugString = Width: + previewTexture.width + , Name: + previewTexture.name;preview = true;}any ides?Thanks man.