i agree with all of it other than the appliance. I'd take a romboa vacuum and be very happy. i also count iPads and iPhones as appliances and would take either or both.  but I'll get nothing and like it. [ .fqkj{position:absolute;clip:rect(445px,auto,auto,488px);}approval ] .fqkj{position:absolute;clip:rect(445px,auto,auto,488px);}approval  Reply:February 11th, 2011 at 12:13 pmUm, Gigi? Electronics (especially anything Apple) are NOT appliances. Otherwise, that's all I would have registered for when I got married. I'm keeping my fingers crossed for an iPad for you.   [ .fqkj{position:absolute;clip:rect(445px,auto,auto,488px);}approval ] .fqkj{position:absolute;clip:rect(445px,auto,auto,488px);}approval  Reply:February 11th, 2011 at 12:13 pmUm, Gigi? Electronics (especially anything Apple) are NOT appliances. Otherwise, that's all I would have registered for when I got married. I'm keeping my fingers crossed for an iPad for you.   [ .fqkj{position:absolute;clip:rect(445px,auto,auto,488px);}approval ]
Hey,Thanks for the info.I've used CaptureScreenshot, then WWW to apply it to a texture. Works plcfertey in Editor, but when i build to iOS, no luck. My code is:IEnumerator TakeScreenshotAndLoadItIntoTexture(string filename) {Application.CaptureScreenshot(filename);/*while(!File.Exists(filename)){debugString =  Saving ;yield return null;}*/FileInfo info = new FileInfo(filename);if(info == null || info.Exists == false){yield return null;}debugString =  Saved ;WWW screenShot = new WWW( file://  + filename);//while(!screenShot.isDone)yield return screenShot;print ( Loading );debugString =  Loading ;print( Done   + Time.time);previewTexture = screenShot.texture;print (previewTexture.name);print ( Width  + previewTexture.width);debugString =  Width:   + previewTexture.width +  , Name:   + previewTexture.name;preview = true;}any ides?Thanks man.


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